Wednesday, July 30, 2003

Some items and tools relating to web publishing and development

A Web Interface for Web Publishing.

RESTlog, a server for web publishing that complies to the rules of REST.

TcpTrace, a tool to monitor client/server interactions.

Monday, July 28, 2003

Archivos Virtuales: Papers of Latino and Latin American Artists
Based on the published guide to the Archives of American Art manuscript collections, "The Papers of Latino and Latin American Artists," this site offers a variety of documentation on Latino and Latin American artists. There are brief descriptions of over 150 collections in the Collections Guide, as well as 16 Finding Aids (lengthier descriptions of the manuscript collections, prepared by archivists, including biographies and organizational histories of the creators of the records). There are also oral histories, many with transcripts. The search function permits searching across all collection descriptions, finding aids, and oral histories. For users who simply want to look at materials, limit the search to Digital images/Documents to see pictures of both artists and their work -- such as a view of Frida Kahlo in her studio with _The Two Fridas_, ca. 1943 [DS]

>From The Scout Report, Copyright Internet Scout Project 1994-2003.

Tuesday, July 22, 2003

Mimesis [pdf]
As part of the North Carolina State University Department of Computer Science, Mimesis is a project that "explores the use of computer game test-beds for research in artificial intelligence, interactive entertainment and educational software." A detailed overview of the Mimesis system architecture can be found on its homepage, as well as a few examples of virtual worlds created with the system that demonstrates different application areas to which it can be applied. A large collection of recent research papers are available for public access, offering greater insight into the theory behind interactive narrative models and virtual cinematography. [CL]

>From The NSDL Scout Report for Math, Engineering, and Technology, Copyright Internet Scout Project 1994-2003.

Monday, July 21, 2003

Tate Gallery: Turner Online

This Web site is devoted to Joseph Mallord William Turner (1775 - 1851), one
of Britain's most famous, and somewhat controversial, artists. Turner
displayed his first oil painting at the Royal Academy at the age of 21, and
he remained actively involved at the Academy for the rest of his life. The
site provides a brief biography of the artist as well as a timeline in which
Turner's accomplishments are placed in the context of other political and
cultural events. Since Turner's art was somewhat controversial this site
also includes feedback from other artists and writers, such as Constable,
Ruskin, and Matisse. Finally, the Web site includes Focus Sheets for
teachers who take their students to Tate, the location of the national
collections of British Art and international modern art. [KH]
>From The Scout Report, Copyright Internet Scout Project 1994-2003.

Wednesday, July 16, 2003

Algorithm for Determining Imagination from Reality

Let’s say you’re torn between two worlds. You know that one is a fevered delusion that your mind has created and the other one is reality, but which is which? (Also, you can do accurate multiplication by hand.) Apply this algorithm in both worlds:

1. Pick a reasonably large random number. (It has to be large enough that you can’t find the square root in your head.)
2. Ask someone else in the world to find the square root using a calculator.
3. On your own, square the number and see if it matches the number from step 1.

If the world is real, then the calculator will come up with the correct answer. If it’s in your head, you won’t be able to calculate the square root, and the number the imaginary-person-with-calculator you ask will be wrong.

-- 20 June 2003 Aaron Swartz (

Illegal Art Exhibit Opening

Artists get sued:

Robot performance/participation art

Monday, July 14, 2003

My Amazon wishlist!

Buy me a book?

Art of the First Cities: The Third Millenium B.C. from the Mediterranean to the Indus

Art of the First Cities: The Third Millenium B.C. from the Mediterranean to the Indus [Flash]

Designed to complement "Art of the First Cities" -- an exhibition at the Metropolitan Museum through August 17, 2003 --this Web site presents almost two dozen examples of Third Millennium B.C. art from the region called the "cradle of civilization," an area stretching from the Aegean and Eastern Mediterranean across Iran and Central Asia to the Indus Valley. The site is divided into eight thematic sections: Masterpieces, Cities, The Ruler, The Divine World, Death and Burial, Writing, Seals and Sealing, Clothing and Personal Adornment. The Masterpieces section is almost a checklist of featured items, showing images that reappear in other sections, such as the Standard of Ur, appearing in Masterpieces and The Ruler. The Cities section includes both architectural artifacts and views of the ancient cities of Troy, Uruk, Nippur, Ur, Mohenjo-daro, for example, a cone mosaic fragment from Uruk, accompanied by a photographic reconstruction showing columns with cone mosaic applied; or a nineteenth-century engraving showing Troy. Over 700 more Third Millennium artifacts are depicted in the exhibition catalog, _Art of the First Cities: The Third Millennium B.C. from the Mediterranean to the Indus_. [DS]

>From The Scout Report, Copyright Internet Scout Project 1994-2003.

Sunday, July 13, 2003

Digital Media artists

Sally Pryor
Jon McCormack

I would like to know more about the other artists who presented papers at the Australian Film Commission's 1996 Multimedia Conference "The Language of Interactivity"- but most of these links are broken:
still worth a look.

Friday, July 11, 2003

Connected: An Internet Encyclopedia
An interesting colletion of documents relating to the technical aspects of the internet.

Search engine:
Another search engine - does a lot of pages but more frequently than google. (weekly instead of monthly)

Thursday, July 10, 2003

"Inspired by Macbeth,this brand new script mixes techno-slang with extracts from the original text to create a dark piece of modern,digital theatre."

The Rinzen collective
The Rinzen collective directs the RMXX series of projects, a collaborative scheme for digital folk, with its own set of rules. The latest RMXX project takes its cue from an art game played by the Surrealist's -- the 'Exquisite Corpse'. Rinzen explain: "The first participant produces a piece, with only the final edge being passed onto the next player. They must then continue the image, taking off from where it began. The end result - a panorama of chopping and changing images: different horizon lines, view points, styles, worlds…"
Check it out at

--From abc arts website

Video editing software: Cinelerra

Cinelerra: 'Movie studio in a box' is how the website describes it.

What is Artificial Life?

A short essay answering that question.

Site of computer scientist/Artist Alan Dorin

Software development platforms for large datasets: Artists at the API
I don't really understand what this is about - I will have to read more.

Leonardo online
Quoted from site: 'Leonardo online is the world wide web site of Leonardo / the International Society for the Arts, Sciences and Technology.'
Looks interesting but much of the material is only available to subscribers.

Mark Harden's Artchive
I quote: The Artchive offers browser access in HTML format to the archive for all of my fine art scans. There are now more than 2,000 scans from over 200 different artists.

voodoo programming

jargon, node: voodoo programming
voodoo programming /n./ [from George Bush's "voodoo economics"] The use by guess or cookbook of an obscure or hairy system, feature, or algorithm that one does not truly understand. The implication is that the technique may not work, and if it doesn't, one will never know why. Almost synonymous with black magic, except that black magic typically isn't documented and *nobody* understands it. Compare magic, deep magic, heavy wizardry, rain dance, cargo cult programming, wave a dead chicken.

Spent a good part of my day doing this in PERL - In my defense I don't know how to program in PERL and it was my only real option short of spending a semester learning.

Tuesday, July 08, 2003

The cost of having a website

I keep coming across people who say they would like to get a website for their group or business. So I thought I'd put down some of the costs and how to do it.
This is based on my knowledge of doing this in Darwin.

Basic website; Just get an account with an ISP that includes webspace; this is how I and many other individuals do it. COSTS: you need your own computer, phone line rental, ISP subscription charge (should be less than $30/month). but you probably already pay this anyway.

Simple website; All the above plus: $100 a year hosting (from, Domain Name Registration( $170 for two years?) .. a couple of days development/setup of a simple application/database. Time: Allocate about an hour a week for maintenance - if you don't keep it up to date people won't visit. I say a minimum of $1000-$1500 for two years. If you think of it as $15 plus an hours work a week...Probably not too bad a deal - depends what you get out of it.

Monday, July 07, 2003

Truth, Beauty, Freedom, and Money: Technology-Based Art and the Dynamics of Sustainability
Published in May 2003, this 39-page report was written for inclusion in the well-known Leonardo Journal, which serves as a connection between art and technology. The report discusses the foundations of tech-based art and its place in modern society. Several major organizations and events are mentioned, including the Association for Computing Machinery annual SIGGRAPH conference and the MIT Media Lab. After providing a general background of the topic, the author outlines the purpose and benefits of establishing an Arts Lab, "a unique hybrid art center and research lab." [CL]
>From The NSDL Scout Report for Math, Engineering, and Technology, Copyright
Internet Scout Project 1994-2003.

A Cockroach Inspired Robot with Artificial Muscles
The Biologically Inspired Robotics Laboratory at Case Western Reserve
University (CWRU) has created many unique robots. This research paper describes the process of designing and constructing one of the newest creations, a robotic cockroach. Weighing over 30 pounds, the CWRU Robot V is much larger than its real-life counterpart but its design closely approximates the movements of an actual roach. Some background about previous work is given in this paper followed by a detailed look at the characteristics and operation of the Robot V. Much more of the lab's work can be discovered at its homepage. [CL]
>From The NSDL Scout Report for Math, Engineering, and Technology, Copyright
Internet Scout Project 1994-2003.

Famous apes
Check out 'Robo-monkey - Robotic Gibbon'
First robotic primate. Developed by Dr Toshio Fukuda at Nagoya
University, Japan. The robot will swing like a gibbon from branch to branch
- or rung to rung on a horizontal ladder set up in the laboratory. The
research team chose to study swinging, or brachiation, because it has a set
of unique problems that need to be solved. Robo-monkey has 14 motors
controlling a fully-articulated body and a computer brain to direct all its